/*
 NO MODIFICATIONS AND/OR REPRODUCTION WITHOUT AUTHOR's PERMISSION
 Этот скрипт является авторской разработкой. Модификация и использование в своих целях только с разрешения автора.
 (c) ezdakimaK
*/
s_tactical_stance.langs['en']={real_name:'Tactical Stance',skill_group:'Tactical',req_item:'',description:'The Marksman\'s steadier aim and reduced profile as a target,grant a tactical advantage over the enemy.<br/>Firing accuracy increased by 50%.<br/>Range increased by 25%.<br/>Projectile velocity increased by 25%.<br/><br/>TOGGLED SKILL:Activating this skill puts the Marksman into Tactical Stance,halting movement. Deactivating the skill or moving allows the Marksman to rise and cancels this stance."',effect:'Critical Chance increased by {effect0}.'};s_rapid_fire.langs['en']={real_name:'Rapid Fire',skill_group:'Tactical, Combat',req_item:'',description:'A 3-second burst that increases damage by 10%% and greatly increases rate of fire at the cost of weapon accuracy. The Hunter remains stationary while using this attack.<br />Cannot be used while in Tactical Stance.',effect:'Rate of fire increased by {effect0};%.'};s_explosive_grenade.langs['en']={real_name:'Explosive Grenade',skill_group:'Tactical, Grenade, Combat',req_item:'',description:'The Marksman lobs a high explosive grenade towards the enemy. The Explosive Grenade has a 2 seconds fuse.<br />Ignite Attack strenght is {effect0}.<br />Damage radius is 5m.',effect:'Deals {effect0};-{effect1}; fire damage.'};s_ricochet.langs['en']={real_name:'Ricochet',skill_group:'Boost',req_item:'',description:'When the Marksman scores a critical hit, subsequent shots may bounce off of hard surfaces, causing additional damage.<br />Projectiles ricochet 3 times.',effect:'{effect0};% chance to activate on Critical Hit.<br />Effect lasts for {effect1}; seconds.'};s_beacon.langs['en']={real_name:'Beacon',skill_group:'Tactical',req_item:'',description:'The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target\'s defenses.',effect:'Target receives {effect0};% inreased damage for {effect1}; seconds.'};s_escape.langs['en']={real_name:'Escape',skill_group:'Tactical',req_item:'',description:'The hunter activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.',effect:'Lasts for {effect0}; Seconds.'};s_napalm_strike.langs['en']={real_name:'Napalm Strike',skill_group:'Tactical, Precision Strike, Combat',req_item:'',description:'The hunter marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.<br />Deals {effect0};-{effect1}; fire damage per second.<br />Ignite Attack Strength is {effect2}.',effect:'Field lasts for {effect0}; seconds.'};s_dead_eye.langs['en']={real_name:'Dead Eye',skill_group:'',req_item:'',description:'The Marksman is trained to find the weakest point in the enemy defenses, increasing the chance to strike vital organs.',effect:'Critical Chance increased by {effect0};%.'};s_sniper.langs['en']={real_name:'Sniper',skill_group:'Tactical',req_item:'',description:'With enhanced vision, nerves of steel, and a steady hand, the Marksman reaches out and hits targets with fatal effect.<br />Damage increased by 200%.<br />Rates of Fire and Skill Use decreased by 40%.<br />Armor decreased by 50%.<br />Energy consumption increased by 150%.<br /><br />TOGGLED SKILL: Activating this skill puts the Marksman into Sniper mode, halting movement. Deactivating the skill or moving allows the Marksman to rise and cancels this stance.',effect:'Range increased by {effect0};%.<br />Missile Velocity increased by {effect1};%%.<br />Firing Accuracy increased by {effect2}.'};s_overshield.langs['en']={real_name:'Overshield',skill_group:'',req_item:'',description:'Whenever the Marksman assumes a Tactical Stance, his armor automatically uses stored kinetic energy to greatly increase personal shielding.<br />Only active while in Tactical Stance.',effect:'Adds {effect0}; to maximum Shields.'};s_phase_grenade.langs['en']={real_name:'Phase Grenade',skill_group:'Tactical, Grenade, Combat',req_item:'',description:'The Hunter hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.<br />Phase Attack Strength is {effect0}.',effect:'Phase time is {effect0}; seconds.'};s_reflected_shot.langs['en']={real_name:'Reflected Shot',skill_group:'Boost',req_item:'',description:'When the Marksman scores a critical hit, subsequent shots may reflect and re-target additional enemies.<br />Projectiles re-target 2 times.',effect:'{effect0};% chance to activate on Critical Hit.<br />Effect lasts for {effect1}; seconds.'};s_elemental_beacon.langs['en']={real_name:'Elemental Beacon',skill_group:'',req_item:'',description:'Modulating the beacon frequencies highlights the areas on the Marksman\'s target most susceptible to various elemental attacks.',effect:'Target\'s elemental defenses decreased by{effect0}.'};s_heightened_senses.langs['en']={real_name:'Heightened Senses',skill_group:'',req_item:'',description:'The Marksman uses superior reflexes to target the soft spots of the enemy, even while firing at an enhanced rate.',effect:'Damage of Rapid Fire attacks increased by {effect0};%.'};s_smackdown.langs['en']={real_name:'Smackdown',skill_group:'Tactical, Precision Strike, Combat',req_item:'',description:'The hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.<br />Deals {effect0};-{effect1}; physical damage per second for 3 seconds.<br />Stun Attack Strength is {effect2}.',effect:'Stuns enemies for {effect0}; seconds.'};s_hollow_points.langs['en']={real_name:'Hollow Points',skill_group:'',req_item:'',description:'The Marksman modifies ammunition in order to deliver devastating shots that punch through enemy defenses.',effect:'Critical Damage increased by {effect0};%.'};s_elemental_visions.langs['en']={real_name:'Elemental Visions',skill_group:'',req_item:'',description:'While remaining still and focussing on a target, the Marksman scans for elemental weaknesses.<br />Only active while in Tactical Stance.',effect:'Stun, Ignite, Shock, Phase, and Poison Attack Strengths increased by {effect0};%.'};s_escape_artist.langs['en']={real_name:'Escape Artist',skill_group:'',req_item:'',description:'The Marksman gains a movement speed increase while cloaked, greatly increasing the chances for a successful tactical retreat.',effect:'Movement speed increased by {effect0};% while in Escape mode.'};s_toxic_grenade.langs['en']={real_name:'Toxic Grenade',skill_group:'Tactical, Grenade, Combat',req_item:'',description:'The Marksman tosses a grenade filled with highly poisonous materials towards the enemy. The Toxic Grenade explodes on impact.<br />Poison Attack Strenght is {effect0}.',effect:'The explosion radius is {effect0}; m.'};s_homing_shot.langs['en']={real_name:'Homing Shot',skill_group:'Boost',req_item:'',description:'When the marksman scores a critical hit, certain projectile-based guns may automatically track targets.',effect:'{effect0};% Chance to activate on Critical Hit.<br />Effect lasts for {effect1}; seconds.'};s_master_sniper.langs['en']={real_name:'Master Sniper',skill_group:'',req_item:'',description:'Through superior training and the study of demon physiology, the Marksman deals more damage when scoring a critical hit. The Marksman must be in Sniper mode for this passive skill to activate.',effect:'Critical Damage increased by {effect0};%.'};s_controlled_burst.langs['en']={real_name:'Controlled Burst',skill_group:'',req_item:'',description:'The Marksman exercises control over the bursts of Rapid Fire attack, allowing greater use of this tactic.',effect:'Rapid Fire Use Rate increased by {effect0};%.'};s_shock_and_awe.langs['en']={real_name:'Shock and Awe',skill_group:'Tactical, Precision Strike, Combat',req_item:'',description:'The hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.<br />Shock Attack Strength is {effect0}.<br />Barrage lasts for 10 seconds.',effect:'Deals {effect0};-{effect1}; electricial damage per second.'};s_multi_beacon.langs['en']={real_name:'Multi Beacon',skill_group:'Tactical',req_item:'',description:'The Marksman simultaneously paints several targets with infra-red beams, making them all easier to hit.',effect:'All enemies within {effect0}; meters of targetet enemy receive {effect1};% increased damage for {effect2}; seconds.'};s_multishot.langs['en']={real_name:'Multishot',skill_group:'',req_item:'',description:'The Marksman can alter certian projectile-based guns to simultaneously fire multiple rounds.<br />Fire 2 additional projectiles.',effect:'Lasts for {effect0}; seconds.'};s_flashcrasher_grenade.langs['en']={real_name:'Flashcrasher Grenade',skill_group:'Tactical, Grenade, Combat',req_item:'',description:'The Marksman flings a grenade towards the enemy which explodes with deafening noise, bright lights, and a massive concussive force. The Flashcrasher Grenade has a 1 second fuse.<br />Does {effect0};-{effect1}; physical damage.<br />Stun Attack Strength is {effect2}.',effect:'The explosion radius is {effect0}; m.'}
skills_trees.init();