/*
 NO MODIFICATIONS AND/OR REPRODUCTION WITHOUT AUTHOR's PERMISSION
 Этот скрипт является авторской разработкой. Модификация и использование в своих целях только с разрешения автора.
 (c) ezdakimaK
*/
var s_tactical_stance={code_name:'tactical_stance',style_left:'267px',style_top:'60px',power_level_cost:'25*ratio',require:{},max_level:10,range:'',langs:{},effect:['4+skill_rank'],rate_of_use:''};skills_trees.add_skill(s_tactical_stance);var s_rapid_fire={code_name:'rapid_fire',style_left:'325px',style_top:'60px',power_level_cost:'36*ratio',require:{},max_level:10,range:'',langs:{},effect:['85+15*skill_rank'],rate_of_use:'10'};skills_trees.add_skill(s_rapid_fire);var s_explosive_grenade={code_name:'explosive_grenade',style_left:'441px',style_top:'60px',power_level_cost:'20*ratio',require:{},max_level:10,range:'',langs:{},desc:['60+15*cl'],effect:['1.72*(cl+9)+12*skill_rank','1.72*(cl+9)+12*skill_rank'],rate_of_use:'5'};skills_trees.add_skill(s_explosive_grenade);var s_ricochet={code_name:'ricochet',style_left:'40px',style_top:'118px',power_level_cost:'',power_rank_cost:'',require:{hero_level:{start:5,interval:1}},max_level:7,range:'',langs:{},effect:['30+10*skill_rank','2+skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_ricochet);var s_beacon={code_name:'beacon',style_left:'151px',style_top:'118px',power_level_cost:'30*ratio',power_rank_cost:'',require:{hero_level:{start:5,interval:1}},max_level:10,range:'40',langs:{},effect:['40+5*skill_rank','4+skill_rank'],desc:[],rate_of_use:'2'};skills_trees.add_skill(s_beacon);var s_escape={code_name:'escape',style_left:'383px',style_top:'118px',power_level_cost:'',power_rank_cost:'35*ratio',require:{skill:'',skill_level:0,hero_level:{start:5,interval:1}},max_level:5,range:'',langs:{},effect:['5+skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_escape);var s_napalm_strike={code_name:'napalm_strike',style_left:'499px',style_top:'118px',power_level_cost:'50*ratio',power_rank_cost:'',require:{hero_level:{start:5,interval:1}},max_level:7,range:'',langs:{},effect:['1+skill_rank'],desc:['1.44*(cl+9)','1.8*(cl+9)','10*(cl+4)'],rate_of_use:'40'};skills_trees.add_skill(s_napalm_strike);var s_dead_eye={code_name:'dead_eye',style_left:'93px',style_top:'176px',power_level_cost:'',power_rank_cost:'',require:{hero_level:{start:10,interval:5}},max_level:7,range:'',langs:{},effect:['1+skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_dead_eye);var s_sniper={code_name:'sniper',style_left:'209px',style_top:'176px',power_level_cost:'25*ratio',power_rank_cost:'',require:{hero_level:{start:10,interval:1}},max_level:10,range:'',langs:{},effect:['40+5*skill_rank','20+5*skill_rank','40+10*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_sniper);var s_overshield={code_name:'overshield',style_left:'267px',style_top:'176px',power_level_cost:'',power_rank_cost:'',require:{skill:'tactical_stance',skill_level:3,hero_level:{start:10,interval:01}},max_level:10,range:'',langs:{},effect:['40+10*cl+135*(skill_rank-1)'],desc:[],rate_of_use:''};skills_trees.add_skill(s_overshield);var s_phase_grenade={code_name:'phase_grenade',style_left:'441px',style_top:'176px',power_level_cost:'20*ratio',power_rank_cost:'',require:{hero_level:{start:10,interval:1}},max_level:10,range:'',langs:{},effect:['4.5+0.5*skill_rank'],desc:['30*(cl+4)'],rate_of_use:'5'};skills_trees.add_skill(s_phase_grenade);var s_reflected_shot={code_name:'reflected_shot',style_left:'35px',style_top:'234px',power_level_cost:'',power_rank_cost:'',require:{skill:'',skill_level:0,hero_level:{start:15,interval:1}},max_level:7,range:'',langs:{},effect:['20+5*skill_rank','2+skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_reflected_shot);var s_elemental_beacon={code_name:'elemental_beacon',style_left:'151px',style_top:'234px',power_level_cost:'',power_rank_cost:'',require:{skill:'beacon',skill_level:2,hero_level:{start:15,interval:1}},max_level:10,range:'',langs:{},effect:['14+4*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_elemental_beacon);var s_heightened_senses={code_name:'heightened_senses',style_left:'325px',style_top:'234px',power_level_cost:'',power_rank_cost:'',require:{skill:'rapid_fire',skill_level:3,hero_level:{start:15,interval:1}},max_level:10,range:'',langs:{},effect:['8*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_heightened_senses);var s_smackdown={code_name:'smackdown',style_left:'499px',style_top:'234px',power_level_cost:'50*ratio',power_rank_cost:'',require:{skill:'napalm_strike',skill_level:2,hero_level:{start:15,interval:1}},max_level:7,range:'',langs:{},effect:['skill_rank+2'],desc:['1.44*(cl+9)','1.8*(cl+9)','120+30*cl'],rate_of_use:'40'};skills_trees.add_skill(s_smackdown);var s_hollow_points={code_name:'hollow_points',style_left:'93px',style_top:'292px',power_level_cost:'',power_rank_cost:'',require:{skill:'dead_eye',skill_level:2,hero_level:{start:20,interval:1}},max_level:7,range:'',langs:{},effect:['10+10*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_hollow_points);var s_elemental_visions={code_name:'elemental_visions',style_left:'267px',style_top:'292px',power_level_cost:'',power_rank_cost:'',require:{skill:'overshield',skill_level:3,hero_level:{start:20,interval:1}},max_level:10,range:'',langs:{},effect:['15*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_elemental_visions);var s_escape_artist={code_name:'escape_artist',style_left:'383px',style_top:'292px',power_level_cost:'',power_rank_cost:'',require:{skill:'escape',skill_level:2,hero_level:{start:20,interval:1}},max_level:5,range:'',langs:{},effect:['15*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_escape_artist);var s_toxic_grenade={code_name:'toxic_grenade',style_left:'441px',style_top:'292px',power_level_cost:'20*ratio',power_rank_cost:'',require:{skill:'',skill_level:0,hero_level:{start:20,interval:1}},max_level:10,range:'',langs:{},effect:['2.5+0.5*skill_rank'],desc:['120+30*cl'],rate_of_use:'5'};skills_trees.add_skill(s_toxic_grenade);var s_homing_shot={code_name:'homing_shot',style_left:'35px',style_top:'350px',power_level_cost:'',power_rank_cost:'',require:{hero_level:{start:25,interval:1}},max_level:7,range:'',langs:{},effect:['20+5*skill_rank','2+skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_homing_shot);var s_master_sniper={code_name:'master_sniper',style_left:'209px',style_top:'350px',power_level_cost:'',power_rank_cost:'',require:{skill:'sniper',skill_level:3,hero_level:{start:25,interval:1}},max_level:10,range:'',langs:{},effect:['20*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_master_sniper);var s_controlled_burst={code_name:'controlled_burst',style_left:'325px',style_top:'350px',power_level_cost:'',power_rank_cost:'',require:{skill:'heightened_senses',skill_level:3,hero_level:{start:25,interval:1}},max_level:10,range:'',langs:{},effect:['20+5*skill_rank'],desc:[],rate_of_use:''};skills_trees.add_skill(s_controlled_burst);var s_shock_and_awe={code_name:'shock_and_awe',style_left:'499px',style_top:'350px',power_level_cost:'50*ratio',power_rank_cost:'',require:{skill:'smackdown',skill_level:2,hero_level:{start:25,interval:1}},max_level:7,range:'',langs:{},effect:['Math.floor(1.66*(cl+9))','Math.floor(2.075*(cl+9))'],desc:['10*(cl+4)'],rate_of_use:'40'};skills_trees.add_skill(s_shock_and_awe);var s_multi_beacon={code_name:'multi_beacon',style_left:'151px',style_top:'408px',power_level_cost:'40*ratio',power_rank_cost:'',require:{skill:'elemental_beacon',skill_level:3,hero_level:{start:30,interval:1}},max_level:10,range:'40',langs:{},effect:['3+skill_rank','10+5*skill_rank','4+0.5*skill_rank'],desc:[],rate_of_use:'2'};skills_trees.add_skill(s_multi_beacon);var s_multishot={code_name:'multishot',style_left:'325px',style_top:'408px',power_level_cost:'50*ratio',power_rank_cost:'',require:{skill:'controlled_burst',skill_level:3,hero_level:{start:30,interval:1}},max_level:10,range:'',langs:{},effect:['3+1*skill_rank'],desc:[],rate_of_use:'30'};skills_trees.add_skill(s_multishot);var s_flashcrasher_grenade={code_name:'flashcrasher_grenade',style_left:'441px',style_top:'408px',power_level_cost:'20*ratio',power_rank_cost:'',require:{skill:'',skill_level:0,hero_level:{start:30,interval:1}},max_level:10,range:'',langs:{},effect:['2.5+(0.5*skill_rank)'],desc:['1.18*(cl+9)','1.5*(cl+9)','120+30*cl'],rate_of_use:'5'};skills_trees.add_skill(s_flashcrasher_grenade);skills_trees.character.start_skill='tactical_stance';skills_trees.character.info={ratio:1.65,table:'marksman_table.jpg',path:'marksman'};